Making nice rolling hills or deep caverns with the Height tool is pretty simple and once you understand how each tool works there isn't much more you need to know. ![]() The doodads with destroyed ships and wrecked vehicles may look awesome, but if your level is supposed to be a newly settled world with only a few people on it they may not make sense with the rest of your level's components. No matter what you want your map to represent you can make it work, but unless you nail these details down early it may just turn out as a confusing mess of unrelated ideas.Īs you continue through this article and begin applying the techniques I show you, always consider your theme and do your best to make sure that all of your ideas flow from it naturally. When deciding on your theme, consider everything you have already settled on and what ideas you want to convey. You should also remember that your theme is more than just a setting and can also include a story or reason for the players to be there. If you choose to set your level on the planet Char it will require a different look then a level on Aiur since they have completely different plant life and histories associated with them. Your theme will act as a guide during development and will be a reference point when making visual decisions about your level. Unless you nail these details down early it may just turn out as a confusing mess of unrelated ideas. It is important to determine your theme early because all of your aesthetic choices will be driven by it. From the desolate volcanic wastelands of Char, to the lush forests of Aiur, the locations available for you to choose from are numerous. The StarCraft universe is a vast one with different planets and locales that lend themselves to various themes and settings. I will be discussing the importance of having a theme, the ways you can use textures to enhance the overall look of your level, how props and doodads can be used to add to your level, and the various tools the editor supplies you with to make your level look more unique overall. This time, I will talk about taking a level for which you have completed the gameplay design and making it look good. This article is a continuation of my previous StarCraft II level design article which dealt with laying out and balancing your level. In this article I'll discuss the things you can do to make your level look more interesting and feel like a real environment. The images in this application are collected from around the web, if we are in breach of copyright, please let us know and it will be removed as soon as possible.Designing a level for StarCraft II is easy once you understand the tools, but getting to look nice and creating a professional looking level is another thing entirely. All copyright and trademarks are owned by their respective owners. The content in this app is not affiliated with, endorsed, sponsored, or specifically approved by any company. This app is made by StarCraft 2, and it is unofficial. ✰ Awesome collection of HD StarCraft 2 Wallpaper. And each Wallpaper is designed to fit with your phone screen and widgets. so you'll get New wallpapers everyday for your device. ![]() Give a special look to your device using this NEW StarCraft 2 Wallpapers app now.ĪppAGC have many collection application more than hundreds of awesome wallpapers and backgrounds all about StarCraft 2 game characters. Each and every wallpapers is a unique one in its own way. Make your mobile stand out with excellent Game StarCraft 2 Wallpaper and Background. StarCraft 2 Wallpaper application comes with an ultimate and unique collection of High resolution Backgrounds.
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